Copy and paste the code below. Run it! Read the task and see if you can do it before moving on to the next challenge
#note - an ERROR may be caused as Python is complaining about breaking out of the while loop when the window is closed - you can ignore that for now (or a fix is provied in the solutions section for those who are interested""" """ ==========Task=============== Experiment with the bouncing angle and speed """ from tkinter import * import random import time class Ball: def __init__(self,canvas,color): self.canvas=canvas self.id=canvas.create_oval(30,30,50,50,fill=color) self.canvas.move(self.id,100,200) #ADD THESE LINES TO OUR __INIT__ METHOD self.x=0 #set the object variable x to 0 (don't move the ball horizontally) self.y=-1 #set the object variable y to -1 (this means keep moving the ball UP on initilisation) self.canvas_height=self.canvas.winfo_height() #set the canvas height by calling the canvas function winfo_height (it gives us the current canvas height) def draw(self): #to make the ball BOUNCE we change the draw function self.canvas.move(self.id,self.x,self.y) #change the call to the canvas's move function by passing the object variables x and y pos=self.canvas.coords(self.id) #create a variable called pos for position - do this by calling the canvas function coordinates #The above function would return the current x and y coordinates of anything drawn on the canvas as long as you know the identifying number #In this case it is the oval's identifier (self.id) that gives us the coordinates """ About the Coordinates 1. coords function returns the coordinates as a list of four numbers [a,b,c,d] (e.g. 255,20,280,50) First two numbers = top left coordinates of the oval that are x1 and y1 Last two numbers = bottom right x2 and y2 coordinates """ if pos[1] <=0: #if you hit the top of the screen then stop subtracting 1 as defined in the __init__ method and therefore stop moving up -reverse directions self.y=1 if pos[3] >=self.canvas_height: #if the bottom coordinates are greater or equal to canvas height, then reverse again, and set y back to -1 (go up) self.y=-1 def main(): tk=Tk() tk.title("My 21st Century Pong Game") tk.resizable(0,0) tk.wm_attributes("-topmost",1) canvas=Canvas(tk,bg="white",width=500,height=400,bd=0,highlightthickness=0) canvas.pack() tk.update() ball1=Ball(canvas,'green') while 1: tk.update() ball1.draw() #call the ball draw method here time.sleep(0.01) main()
A sample flow chart (design) for this particular challenge could look like:
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