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"""
==========Task===============
"""
from tkinter import *
import random
import time
class Ball:
def __init__(self,canvas,color):
self.canvas=canvas
self.id=canvas.create_oval(30,30,50,50,fill=color)
self.canvas.move(self.id,100,200)
starting_position=[-3,-2,-1,1,2,3]
random.shuffle(starting_position)
self.x = starting_position[0]
self.y = -3
self.canvas_height=self.canvas.winfo_height()
self.canvas_width=self.canvas.winfo_width()
def draw(self):
self.canvas.move(self.id,self.x,self.y)
pos=self.canvas.coords(self.id)
if pos[1] <=0:
self.y=6
if pos[3] >=self.canvas_height:
self.y=-6
if pos[0] <=0:
self.x=6
if pos[2]>=self.canvas_width:
self.x=-6
#===PONG BAT CLASS====
class Pongbat():
def __init__(self,canvas,color):
self.canvas=canvas
self.id=canvas.create_rectangle(0,0,100,10,fill=color)
self.canvas.move(self.id,200,300)
self.x=0 #add the x object variable here in the __init__ function of our bat class
self.canvas_width=self.canvas.winfo_width() #create a variable for the canvas width, as we did with the ball
#Binding the methods/functions leftturn and rightturn below to the correct keys
self.canvas.bind_all('',self.left_turn)
self.canvas.bind_all('',self.right_turn)
def draw(self): #add to the draw function (similar to the ball function's method)
self.canvas.move(self.id,self.x,0) #move the bat in the direction of the x variable
pos=self.canvas.coords(self.id)
if pos[0]<=0: #if the left x coordinate is less than or equal to 0, then we don't want the bat to bounce, we want it to STOP
self.x=0
if pos[2]>=self.canvas_width: #same situation here, when the right x coordinate is greater than or equal to the width, then stop!
self.x=0
#===ADD FUNCTIONS /METHODS FOR CHANGING DIRECTION BETWEEN LEFT AND RIGHT
#Note: We use binding to bind these functions to the correct key (e.g. left or right) in the__init__function
def left_turn(self,evt):
self.x=-10 #change this variable to increase or decrease the speed of the pong bat!
def right_turn(self,evt):
self.x=10
def main():
tk=Tk()
tk.title("My 21st Century Pong Game")
tk.resizable(0,0)
tk.wm_attributes("-topmost",1)
canvas=Canvas(tk,bg="white",width=500,height=400,bd=0,highlightthickness=0)
canvas.pack()
tk.update()
ball1=Ball(canvas,'green')
bat1=Pongbat(canvas,'red')
while 1:
tk.update()
ball1.draw()
bat1.draw()
time.sleep(0.02)
main()
#note - an ERROR may be caused as Python is complaining about breaking out of the while loop when the window is closed - you can ignore that for now (or a fix is provied in the solutions section for those who are interested"""