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"""
==========Task===============
"""
from tkinter import *
import random
import time
class Ball:
def __init__(self,canvas,color):
self.canvas=canvas
self.id=canvas.create_oval(30,30,50,50,fill=color)
self.canvas.move(self.id,100,200)
starting_position=[-3,-2,-1,1,2,3]
random.shuffle(starting_position)
self.x = starting_position[0]
self.y = -3
self.canvas_height=self.canvas.winfo_height()
self.canvas_width=self.canvas.winfo_width()
def draw(self):
self.canvas.move(self.id,self.x,self.y)
pos=self.canvas.coords(self.id)
if pos[1] <=0:
self.y=6
if pos[3] >=self.canvas_height:
self.y=-6
if pos[0] <=0:
self.x=6
if pos[2]>=self.canvas_width:
self.x=-6
#===CREATE A PONGBAT CLASS ===========
class Pongbat():
def __init__(self,canvas,color): #called with the parameters self, canvas and color
self.canvas=canvas
self.id=canvas.create_rectangle(0,0,100,10,fill=color) #this creates the rectangle that will be the bat
self.canvas.move(self.id,200,300) #initial 'movement' specified here
def draw(self): #the paddle's draw function - nothing in here at the moment
pass
def main():
tk=Tk()
tk.title("My 21st Century Pong Game")
tk.resizable(0,0)
tk.wm_attributes("-topmost",1)
canvas=Canvas(tk,bg="white",width=500,height=400,bd=0,highlightthickness=0)
canvas.pack()
tk.update()
ball1=Ball(canvas,'green')
bat1=Pongbat(canvas,'red') #create an instance of the Pongbat class, called bat 1 = make the bat a brilliant red!
while 1:
tk.update()
ball1.draw()
bat1.draw() #call the bat's draw function
time.sleep(0.02)
main()
#note - an ERROR may be caused as Python is complaining about breaking out of the while loop when the window is closed - you can ignore that for now (or a fix is provied in the solutions section for those who are interested"""