Series 3: Lesson 13: Game Design Principles
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Game design principles – the basics.
Recap on classes/objects/inheritance/c-diagrams.
Recap on Object Orientated Programming.
The computer coordinate system / colour.
Interacting with the User /Event Processing Loop.
Processing each frame.
Clearing the screen/flipping the screen.
Opening a blank window.
Tasks – Do it yourself.
Challenges – Developing the ball game.
Game design reflection.
Discussion and Suggested research / HW.
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introduces the concept of object orientated programming and the use of classes with Python. Learn how to create your own classes (and objects) from scratch, and understand OOP essentials. Download pygame and create games in pygame, step by step tutorials. Create a class based game in python and pygame. Understand some of the principles behind game design in programming including edge detection and collision detection. Explore and understand the algorithms and maths behind these important game design essentials. Collision detection in Python and Edge detection, boundary detection. A look at class diagrams and UML for design.
Game Design Series
-highly recommended as described above and create a platform game in Pygame
GUI Python with Tkinter
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