Series 3: Follow on from Series 1& 2, Lesson 12: Create a Game and learning OOP
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Philosophy – Plato’s forms!
Object Orientated Programming – an Intro.
What are classes?
Examples of Implementation.
Tasks – Do it yourself.
Challenges – create your own classes.
Attributes and Methods.
More Philosophy & Game design reflection.
Discussion and Suggested research / HW.
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covers everything from functions to, lists, list operations, list comprehension, tuples, sets, dictionaries, file handling, read and write from file, including working with CSV files, creating a facebook like application (teacherbook!), using file read and write/append techniques. All lessons include practical tasks, challenges and solution files can be found in 'code snippets' (on this site) or downloaded from the drive:
introduces the concept of object orientated programming and the use of classes with Python. Learn how to create your own classes (and objects) from scratch, and understand OOP essentials. Download pygame and create games in pygame, step by step tutorials. Create a class based game in python and pygame. Understand some of the principles behind game design in programming including edge detection and collision detection. Explore and understand the algorithms and maths behind these important game design essentials. Collision detection in Python and Edge detection, boundary detection. A look at class diagrams and UML for design.
Game Design Series
-highly recommended as described above and create a platform game in Pygame
GUI Python with Tkinter
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